27 July 2023

A few points about Norse archery

This is part 2 of posts on archery, find part 1 here.

In part 1, I discussed many details of how a Norse bow was made and equipped, but a bow is only interesting in so far as it shots arrows, so today the big question is: how were Norse bows shot?

As mentioned in the post about bow construction, the focus here is on the Norse bow proper (Norse longbow, examplified by the Hedeby and Ballinderry bows), not on the other bows that the Norse could have come in contact with and used (Sámi two-wood bow, and Magyar composite bow). So, while one cannot exclude the fact that some cross-pollination happened between the different archery traditions present in Scandinavia (for example someone could have tried to shoot a longbow with a thumb draw, with or without thumbring), let's focus on the "normal" way to shoot a Norse longbow.
  There are three key elements to determine an archery technique: the grip (or draw, or release, depending on how one considers things), which defines how the string is held by the draw hand; the arrow positioning, which interacts with the structure of the bow and/or the bow hand; and the drawing motion itself. For all these elements, information is scarce, and we have to mostly rely on iconography and parallels (in particular with later Welsh and English longbows).
  Regarding the grip and the arrow placement, relevant depictions of archers are few and far between, but in general we can guess quite safely that the grip was, like for better known English longbow, a Mediterranean grip with the arrow on the inside: two or three fingers pulling the string, set above and below the arrow, with the arrowhead on the left of the bow for archer drawing the string with the right hand (and vice versa). The two-finger versus three-finger variants are in practice very similar, with debates in favour of one or the other spanning centuries among archers - the only definitive point being that beyond a certain bow poundage the two-finger grip becomes too weak. It is however possible that other styles of draw were used, such as variations of the pinch draw (primary, secondary or tertiary release): some intact arrows have been found that lack a nock, such arrows would need to be held in the fingers in order to stabilise them on the string while drawing the bow (however it is likely that such arrows predate the Viking Age by a few centuries). There is similarly a debate about the possibility that medieval (English) longbows were shot with the arrows on the outside of the bow (on the right for a rightie) but even then, the vast majority of depictions suggest that the arrow is on the inside of the bow. So, with the possibility of minor usages and exceptions, let's keep the Mediterranean grip with the arrow on the inside.
  Now to the question of the drawing motion. For this, there is more or less no direct source that can help us: no text describes it in detail, archaeology has nothing to say on the matter, and pictorial sources are static at best if not distorted by artistic conventions. So, what are we left with?

12th century English depiction of
9th century Norse archers (MS M.736)
15th century French depiction of
14th century English archers (MSS Fr. 2643–6)

Some people, based on iconography such as the martyrdom of St Edmund above, suggest that there is an "early medieval draw", which would consist in drawing the arrow towards the middle of the chest, with the bow arm pointing somewhat in front of the chest, in contrast to modern archery where the arrow is drawn towards the face and the bow arm is in line with the shoulders. This is in my opinion a completely wrong interpretation: not only is such motion completely inefficient in using the muscles of the upper body, but it also makes aiming very difficult (admittedly we're talking about instinctive aiming, but even then some angles offer a better intuition that others). This error probably stems from a misinterpretation of artistic conventions (early medieval art struggles with perspective, and hates putting anything in front of a human face) as well as from the reenactors' desire to set themselves clearly apart from modern archery. It is instead more likely that the arrow was drawn in a motion happening more or less at the level of the archer's head, or slightly above it, as illustrated by any more realistic artistic representation, or just about any traditional archery form in the world. This quasi-universality of drawing techniques can be explained in terms of body mechanics, optimizing the way the skeletal structure is locked, and as many muscle groups as possible are harnessed when drawing powerful bows (or for more comfort and stability when drawing weaker bows): for an excellent explanation, see these two videos.
  We can therefore quite safely assume that at full draw of a Norse archer would have their upper arms slightly above horizontal, with the nock of the arrow somewhere between the level of the chin and the eyes. That would possibly imply, when shooting on a flat trajectory, canting the upper body to bring the bow arm horizontal - this posture is well visible on the English archers above, and possibly hinted at in the depiction of the Norse archers shooting poor Edmund. That still leaves us with the question of the motion itself - was it a closer to the exagerrated downward arch performed in kyūdō, or an almost perfectly horizontal draw like in modern olympic archery ? - and the question of the anchor points - to where (and thus how for back) was the arrow drawn?
  It is very tempting, to answer all these questions, to simply apply principles from modern barebow archery, saying that this is just a matter of using a slightly different style of bow (short comment here - don't). The other common, somewhat more relevant avenue is to assume that since we're dealing with a type of powerful medieval longbow coming from north-western Europe, let's use as a reference some other type of powerful medieval longbow coming from north-western Europe - namely the English longbow, for which far better documentation (writings, depictions and archaeological finds) is available, and which has already been revived and is practiced by a solid community of enthusiasts. Is that "Norse English longbow" hybridisation a good approach though?

This leads to a topic which I think suffers from a misrepresentation : the power of Norse longbows, and as a consequence the energy of the arrows shot out of such bows. Replicas of the yew longbows from Hedeby, Ballinderry and Wassenaar have yielded bow weights in the range of 80 to 110 pounds. This seems in line with what was known for English war bows (with typical draw weights in the 100 – 160# range), and probably also in line with the idea of "strong, manly Viking warriors". However, there are elements which speak in favour of Norse longbows typically having a lower poundage.
  First, there is a survival bias in the archaeological material: the most powerful bows are the thickest, and thus the most likely to get through centuries undamaged, even if they are not of "typical" draw weight. This is very clear when including the broken bow fragments from Hedeby in the picture: their draw weights is impossible to determine, because one could not make a proper replica, but it is very obvious that all of these bows were thinner, and therefore weaker, than the "Hedeby 1" intact bow.
  Second, there is the context of use of these bows. Unlike the English longbow, Norse bows are primarily known from a hunting context, where a heavy poundage is useful against large game (such as very commonly reindeer), but does not need to be as high as against an armoured opponent. Then even if different, more powerful bows were used for war rather than for hunting, the armour involved was much lighter than in later medieval times (mail was present but was nowhere near as widespread as it became later, not to mention gambesons and plate), and no source points at the archers themselves being trained from the youngest age to wield extremely powerful bows (as was the case for English longbowmen). It is thus both unnecessary and unlikely to find a very heavy bow on an early medieval Scandinavian battlefield.
  And third, the draw-weight of a bow doesn't mean anything without a corresponding draw-length - and that's where the key misconceptions lie.

The bow is a spring, and as such it takes more force to pull it a longer way. That's why the poundage of a bow is always given in relation with a draw-length. In modern archery the standard is of 28 inches (the typical draw-length on a modern bow for a ~180 cm tall person), this is also the draw-length for which the poundage of replicas of Norse longbows are typically reported. For English longbows the draw-length is typically longer than in modern archery, due to the anchor point being at the ear rather than the cheek, so poundages are given for draw-lengths 30 or even 31". But what is the typical draw-length used by Norse archers?
  This is something which can be answered by archaeology as well as literature. Entire arrows survive very rarely in archaeological contexts, and the only thing left to be found is usually only the rusty arrowhead. But in some cases, intact shafts survive, sometimes with the fletching still present: this is the case for example in the ancient hunting grounds of the Norwegian mountains, where glacial archaeology has uncovered countless items in almost pristine conditions. From these finds, we can tell that the average length of arrow shafts was around 66 cm or 26".

If we account for the depth of the arrow nock and the fact that the front of the shafts was reinforced with sinew or wire wrapping, we're left with a typical draw-length of 25.5" if not less (for a clean arrow flight it is very unlikely that the archer would have rested the wrapping, and even less the admittedly very long arrowhead, on his bow hand for an increased draw-length). That tells us two things:
  1) the energy of the arrow (and the strain put on the bow) is 10-15% lower than it would be with a 28" draw-length, and this can be more than 20% with respect to shooting English longbow style.
  2) the anchor point was typically set quite forward. People in the 10th century were not particularly short (unlike commonly assumed): the average European male was about 172 cm tall, with Norsemen being a bit taller than average, so the expected draw-length for "modern style" archery would have been expected to be of the order of 27" to 28". At 25.5 inches we are dealing with a draw which barely reaches the face!

Such a short draw-length is hard to understand, given that most archery traditions try to maximise draw-length. It might be a matter of aiming (bringing the arrow to eye level - makes sense for the very short-range shooting that reindeer hunting involved) but also maybe a way of adapting to the bow itself. That's where literature enters the discussion!
  One of the best know accounts of Norse archery comes from the story of the Battle of Svolder (year 999 or 1000) in Snorri Sturluson's Heimskringla. During the battle, the archer Einarr Þambarskelfir, renown for his accurate and powerful shooting, fights for king Óláfr Tryggvason on the royal flagship. Despite his bow being struck by an enemy arrow, he attempts once more to shoot the enemy leader, Eiríkr jarl Hákonarson, and then...

"What is it" cried King Olaf, "that broke with such a noise?"
"Norway, king, from your hands" said Einar.

Now the interesting part is that king Óláfr then hands him his own bow and commands him to keep shooting.

Einarr took the bow, and drew it over the head of the arrow.
"Too weak, too weak," said he, "for the bow of a mighty king!" and, throwing the bow aside, he took sword and shield, and fought valiantly.

While drawing a bow over the arrowhead would be physically impossible in the case of arrows made for a 30" draw-length, it is absolutely possible to do with short arrows such as the ones found in Norway. But why would Einarr draw the bow so far back instead of stopping at his usual anchor point (and maybe still complaining about the bow's power)? It seems that he only borrowed the bow from the king, and kept using his own arrows, so even if there was a significant difference in stature between the king and him that should not have created such a problem. The other explanation is that bows were not necessarily drawn to a fixed anchor point (as would a modern archer do when switching bows) but rather to the maximum draw strength of the wielder.
  In a context where accurate measurements of a bow's performance were not available, where no one would keep changing equipment for the sake of performance or fanciness (like some modern archers do) unless the previous item broke, and where regular archery practice (from which comes a well-established shooting form and the ability to shoot the heaviest of bows) was not common, it is very likely that an archer would procure (or make) a bow that would roughly match his physical capacity, and then procure or make arrows matching his draw-length with that bow. This approach to draw-length would be familiar to anyone attempting to shoot a bow far beyond their strength!

I hope that all this series of posts will inspire you to try out new things in your reenactment archery practice.

Yours,
Eiríkr

7 July 2023

Safety warning: the triangle of combat lethality

The following is the summary of a proposed talk with didn't make it to the ReConference.

Any attempt at "re-creating" (whatever this might mean) any type of combat in a controlled environment, often for an audience, and usually with a historical research (understanding how it was done) or outreach (showing how it was done) purpose, faces an unsolvable dilemma:
How to combine material accuracy (authentic clothes, armour, weapons), technical accuracy (authentic fighting techniques), and safety?

By "re-creating" combat, I mean performing combat-like actions which are not part of an actual conflict, and are in principle not intended to cause the same outcome (as in, injury and death) on the participants. It can be anything from competitive bouts in martial arts, re-enactment battles, stage combat or fight choreography in film, etc.
  Let's focus on the case of combat involving cold weapons, bladed or otherwise. When dealing with bare-handed combat, or firearms, the challenges and solutions are different, and arguably easier: bare-handed combat implies by essence lesser damage to the human body than a weapon can create, and blanks/simunition enable one to retain most of the functions of firearms in combat while removing most of the damage potential (but there some interesting debate on that topic too).

At any point in history, the main solution to increase the safety of fighters was the addition of armour. It is therefore tantalising to use the same logic in the context of re-created combat: let's add more armour suitable to the historical context being re-created and voilà, our fighters are now safe!

The thing is, at any point in history, as soon as armour is involved, it brings along something called... armoured combat! And the very purpose of any technique in armoured combat is to somehow bypass (circumvent or compromise) the armour, in order to still manage to hurt the person wearing it. The (very) common solution of applying techniques of non-armoured combat to combat in armour therefore doesn't solve our problem (and it even brings with itself its own crowd of problems and biases, such as "making up" vaguely plausible armour for context where it wasn't worn, or over-representing heavily armoured combatants compared to the historical reality - yes Wolin I'm looking at you).

The other obvious approach to make re-created combat safer is to make the weapons safer. Again, that only solves the problem up to a point. The thing is, while most of the lethal potential of a bullet is removed by replacing it with a blank, the blunted version of a bladed weapon still remains a large metallic implement capable of dealing a substantial amount of trauma. This is all the more true for impact weapons, which do not rely on their sharp edge or point to hurt the other person. One can try to solve that by making the weapons ever lighter, with broader impact areas, until we enter the realm of foam weapons, which (despite the commendable efforts of LARPers) do not look, and more importantly do not behave at all, like their metal counterparts.

This is a blunt, and therefore perfectly safe, 13th century mace.

To summarise, authentic combat (and therefore a faithful re-creation thereof) implies the use of appropriate weapons and techniques in order to overcome a certain level of protection/armour. The combination of authentic techniques and authentic equipment is therefore by essence lethal, or to the least dangerous. Should we, as people interested in re-creating combat, resign ourselves to using ugly non-period gear, or to pretend-fighting with silly, non-martial moves, or to killing each other?
  Hopefully not. Most activities related to re-creating armed combat have found ways of balancing these three aspects: let's have a review to see who fights how, how technically authentic, materially authentic or safe the fights are, before trying to get to a conclusion.

NOTE: For all the activities listed, the following evaluation is made in a "best case scenario" where proficient practitioners use the highest quality of equipments and techniques involved in the activity. As for safety, any physical activity, especially involving physical contact with an opponent, is likely to cause injury: I am therefore therefore taking into account the risks of serious or lethal injuries, not the likelihood of sustaining a sprained ankle or numerous bruises. BTW concussion is a serious injury.

The (historical) combat-related activities below are regrouped into 4 main categories.

  1. A very specific one, the category of non-lethal combat. By this I don't mean that no one ever died in the historical "real" version of such combat, but that death was avoided, and mostly accidental when it happened.
  2. The category of activities laying the emphasis on equipment and safety, at the expense of technical accuracy (to various extents).
  3. The category of activities laying emphasis on technique and safety, at the expense of material accuracy (to various extents).
  4. The category trying to lay emphasis of both technical and material accuracy, (which may be struggling more or less with safety, or with accuracy actually).

I hope I won't be too judgemental at this stage!

   1. Non-lethal combat

This is an interesting context, because the safety level can already be quite high by default (at least compared to fights to the death) without having to implement any adaptation for the re-creation of the fight. Such combat was usually a public performance, involving highly trained participants who were expected to perform many times – this is actually pretty close to the setting of our modern-day "re-created combat". The level of safety of a "non-adapted" version of re-created combat therefore directly depends on the acceptable level of risk and violence as it was perceived in the original context. Such practices include historical fencing competitions, jousting, or gladiatorial combat.

Jousting

There are many ways in which jousting is portrayed nowadays, but here the focus isn't on people who dress up as knights and crush balsa-wood or cardboard lances on plywood shields. It's about the crazy and amazing people who ride horses as close to the historical breeds as possible, in the most accurate replicas of armour, and ride at each other wielding solid pine, metal-tipped lances. The technical and material accuracy are, in principle, maximal, as for the safety... well, historically jousts came with their fair share of injuries, some of them being fatal. Modern materials and knowledge can to some extent prevent accidents, but accidents keep happening, with the potential of being severe. The participants obviously favour the understanding and faithful recreation of the historical jousts over their own safety...
  However, risks vary depending on the tournament discipline being practiced: the joust itself, given the violent impacts and sharp splinters flying everywhere, entails far more injuries than, for example, the Kolbenturnier, in which participants merrily bash each other on the armour with fairly light wooden clubs.

Ready for knight clubbing

Another interesting point about safety in jousting, is that safety actually increases with material and technical accuracy: the historical jousts involved certain elements of armour and a certain wielding of the lance for good reasons, and then as now, if the proper gear is used in conjunction with an appropriate skill level, accidents are less likely to happen.

Gladiators

Because (as you of course know) the purpose of gladiators was not to die in the arena, but to entertain the crowd and bring a good return on investment for their owner and for the organiser of the games, gladiatorial duels are another instance of fights which are inherently highly spectacular but in principle non-lethal. The fighting techniques aim at producing very visible but non-lethal injuries (such as shallow slashes across the back), and the fights finish in a submission. Mortal wounds were avoided as much as possible (in particular because the duelling pairs were training partners, and because as slaves gladiators did not have the right to take a life), but death would of course happened, generally for exceptional fights which were ordered to be to the bitter end (however, the said end was often an execution after the submission, rather than death from a mortal wound received during the fight).

Kalendio is yielding the fight to Astyanax and is still very much alive, but he will be
Ø = Θανατομενος = put to death

Even when excluding the fights to the death, the accuracy of what can be re-created today in gladiatorial combat is limited by the fact that, even though it was non-lethal, bloodshed was at the core of gladiatorial duels. The weapons were sharp, and the submission was obtained by accumulating injuries on the opponent, until pain, exhaustion and blood loss would prevent him from fighting back. This is nowadays replaced by blunt weapons (which, for most purposes, look realistic enough from the distances at which they are intended to be viewed), and the victory in competitive matches is awarded for scoring points - which excludes from the reconstruction everything about fighting on while injured. Despite these precautions, injuries can still happen, given that the gladiator's body is mostly naked and thus unprotected from the accidental thrust with a blunt trident or dagger, or from a burr on a weapon's blunt edge. But these injuries are not likely to be severe, as the gladiator's kit in specifically designed to protect effectively the areas which could lead to mortal or debilitating wounds, and thus end a carreer.

Fechtschule

Less famous than the previous examples, public fencing competitions (Fechtschule - fencing school in German) were a very popular type of event in Western Europe in the late medieval and Renaissance period. They were a non-lethal but competitive display of martial skill, which could involved depending on the region and period weapons such as the two-handed sword, halberd, dagger, rapier or dussack, all of which were replaced by safer implements (rebatted steel swords, wooden halberds, daggers and dussacks). The protective equipment was in general non-existant (except for leather gloves and sometimes brimmed hats offering some protection to the head and face). The scoring systems were variable, but in some cases required to make a bloody gash for the hit to be valid.
  The study of HEMA (see below) includes a study of such fencing practices, because many teachings from historical fencing masters actually regard fencing matches rather than (or in addition to) fighting with sharp weapons. There are therefore people, although not many so far, who pursue specifically the reconstruction of this form of fencing, including all the material culture surrounding it (and thus parting with the usual gear worn in HEMA, again see below). The material and technical accuracy have the potential of being excellent (down to the fashion, fencing style, and competition ruleset favoured in a given city in a given decade), but this depends on the safety requirements and type of Fechtschule.
  From historical records, we know that serious injuries (broken hands, jaws, wounds to the face, gouged out eyes...) happened occasionnally - and there were prosecutions for dealing such a blow, but the lethal injuries where in general related to thrusts (in particular rapiers going through the eye and brain). As a consequence, it is no surprise that re-creations of such fencing competition favour rulesets which ban thrusts and where hits are counted by judges rather than bloody gashes... However, some amount of technical and material bias still remain, with the blows being pulled more than historically, techniques involving "threats of thrust to the face" being used less if at all, or some fencing weapons being replaced by safer counterparts.

   2. Emphasis on equipement and safety

This is the categories of practices that come to mind immediately for most people when mentioning vague terms such as "medieval combat", "sword fighting" etc. They are actually very distinct things with different rules and purposes, but they share one thing: the importance of the visual aspect conveyed by the material culture represented. After all, for most of us, it is the equipment which is the most evocative of an era and context. If I showed you two guys goofing around, one wearing a hoplite panoply and the other the uniform of a Napoleonic grenadier, you would be able, as least in broad strokes, to identify what they represent. On the other hand, hearing recording of conversations in old languages, or of ancient music, or seeing stick figures displaying dances or combat techniques from various times and places, is not telling at all for most people. It is therefore quite an obvious choice to focus on showing objects, while not caring much about actions.

Stage fencing / Fight choreography

Stage(d) fencing is arguable as old as, if not older than theatre. Let's start with the fact that it isn't combat at all, given that the fights are partly or entirely choreographed. The safety of the performers, who are in general primarily actors, is paramount, and the goal of the fights is to tell a story, not to enact violence. As a result, while the material accuracy can in principle be excellent (depending on the type of production and the wishes of the art director), the technical repertoire is in general far removed from any realistic portrayal of a fight: the blows are pulled, or off target, exaggerated for better visibility from the audience, and interspersed with elements which allow narration rather than combat (dialogue while "pushing swords" etc.). All this to ensure that the story can be told in a clear and enjoyable way (and the course of the fight can be a story in itself), and that none of the choreographed moves ends up injuring an actor. This safety consideration also has a frequent impact on the material accuracy of the weapons, which are made lighter, and often shorter, in order to facilitate their wielding and limit risks of injury in case of an accidental hit.
  Things are somewhat different regarding the modern counterpart of stage fencing, which is fight choreography in cinema. The magic of editing offers several advantages in comparison with theatre: the material accuracy, and in particular the weapons, can be maximal in contexts that allow it, with the weapons being swapped for safer implements during actual fight sequences. A larger variety of angles viewing is possible, which, combined with editing cuts, offers more possibilities to the choreography, making the fights more dynamic, and to some extent more realistic (by allowing some moves which would be unacceptably dangerous if actually executed at distance in a theatre).

Buhurt / HMB / Full contact medieval combat

Now this one is actually hard to categorise, as you can see from the evaluation above - I'm mostly putting it here for the sake of comparison with stage fencing (above) and reenactment combat (below). In modern buhurt (the historical activity of the same name would rather refer to team tournaments on horseback, predecessor to the Kolbenturnier above) technical and material accuracy are about as good (or rather, as average) as the other, which is possibly one of the factors why this activity is so popular with the audience. The armours look "medieval enough", the fights look "real enough", while the organization of the competitions is closer to sport events (but with a castle as a background) than to the detailed recreations of historical tournaments described above. All in all, the visual aspect of this practice is much more dictated by the modern expectations of what "looks medieval" rather than by historical accuracy. In addition to that, even in the ideal case of maximal care for historicity, the equipment differs from what would have been used in a 15th century tournament melee on foot, because the rules, the highly competitive nature of buhurt and modern safety requirements have led to a "darwinian" evolution of both weapons and armours, which are subjected to a number of regulations and might try to look like their medieval counterpart on the outside but are functionally significantly different.
  All this, mainly driven by the desire to have at each other as hard as possible without hurting each other too much, has led buhurt to becoming very much its own thing, somewhat removed from the medieval reality it originated from: the technical and safety limits imposed by material accuracy were disregarded in favour of full-contact competition. As for safety, again the highly competitive nature of buhurt (and to some extent, its rulesets) lead to quite a high amount of injuries, and in particular concussions, which are mosty accepted (or even seen are part of the thrill) by both participants and audience.
  By the way, buhurt is so much "its own thing" that it has is own offspring discipline, called "modern sword fighting", which has retainied the rules and spirit of buhurt while reducing the cost, fitness requirements and risk of injury to make it more family-friendly: it did so by dropping totally the "medieval" look of metal armour and weapons and replacing that with modern, padded materials.

As a side note, I'll mention that buhurt shares a number of similarities with SCA heavy combat, although the latter is arguable safer, and a bit behind in material accuracy, in particular owing to the use of rattan instead of steel weapons.

Reenactment combat

It is difficult to provide a detailed evaluation of reenactment combat in terms of safety, technical accuracy and material accuracy given the broad diversity of contexts and events involved. In particular, in addition to the "armour vs. armoured combat" problem which has different incarnations depending on the historical context being reenacted, the main differences are in the level to which the fights are scripted or competitive, and how many people are involved, from skirmishes to large battles, and from "generic fights" representative of an era and culture, to detailed replaying of historical battles.
  Generally speaking, safety decreases with the number of participants (more accidents in a crowded mess) and with competitiveness. On the contrary, safety increases when the technical repertoire of the fighters is more restricted (usually at the expense of technical accuracy). Actually, in that view, reenactment combat is a continuum which joins the gap between stage combat (scripted outcome, strictly defined set of moves), and buhurt ("full contact" competition). It is also the perfect illustration, via the diversity of choices made at various reenactment events, of the challenges of our triangle of combat.
  This diversity of is made even larger by the diversity of purposes that reenactement events have for the combat they incorporate: education, competition, spectacular show, or a mixture thereof with various degrees of priority. In principle it seems obvious that events whose primary goal is educational would lay the priority on accuracy (in general material accuracy, given that material culture is the most obvious visual element for the public) more than events that prefer to put a big show or to provide a competitive challenge. But even among educational event, there will be a major difference between the reenactment of a major historical battle, with hundreds or thousands of reenactors, where the main focus is on showing accurately the maneuvres and course of events during the battle (then the individual reenactors play a role similar to extras in cinema, and it only matters that their "fighting" is vaguely plausible from a distance), and a small scale (or even duel) context where the focus is on showing "how they fought", in which case either the focus has be put on technique over material accuracy (see below), or one faces serious safety issues (see under that), or the educational display is dishonest (by not telling that its technical accuracy is not what it claims to be).

Honest combat demo Dishonest combat demo
Hey, we said no judging!!

   3. Emphasis on technique and safety

This is basically the opposite of the previous category. Here we will find people who want to live their knightly fantasy not by wearing shiny armour, but by practicing the knightly arts and winning medals for being the best fighter out there. And we will also find nerds who don't care about how they look but rather about whether they "did it right". And arguably the practitioners are less numerous (especially the nerdy variant) than the category above, again for reasons of this material culture thing: there are probably many more wannabe archaeologists than wannabe historians in this world, and it's not only due to Indiana Jones, but also to the (lack of) appeal of spending hours and months among obscure books in forgotten languages...

HEMA

The main member of this category is obviously HEMA (Historical European Martial Arts). The very aim of HEMA is to study and bring back to life the fighting techniques of the past based on the available historical evidence (mainly in the form of old fencing treatises written by masters). The proposed interpretations of these techniques can then be pressure-tested in non-cooperative sparring or competition.
  The diversity of weapons and contexts explored is huge (and it includes non-lethal combat, as per above), but if we concentrate on the most popular type of HEMA practice, which is unarmoured single combat, we can see that HEMA solved our triangular problem by throwing out the window the material accuracy of armour and equipment. Thanks to the use of modern safety gear, HEMA solves the problem of "armour vs. armoured combat" by separating the visual and technical aspects completely: from a technical point of view, the convention is that the fencers should act as if they were unprotected and the weapons were sharp, while being actually provided with shock-absorbing equipment (effectively a modern version of light armour) and with safe, blunt and flexible versions of weapons which are design to behave (rather than look) as much as possible as their lethal counterparts - although impact weapons are as usual a problem. Even for a non-specialist audience, these technical conventions are quite clear: a blow to the fencing mask is considered to represent a cut to the head, the bending of a rebatted, blunt blade on the surface of a fencing jacket is considered to represent a thrust through the torso.
  Just like for gladiatorial combat however, the use of safe equipment (often combined with the interruption of bouts each time a hit has been scored) prevents from studying and re-creating the aspect of fighting on while injured - despite the fact that this is a parameter which is explicitly mentionned by a number of historical sources studied in HEMA.

As a side note, I'll mention that SCA rapier combat shares strong similarities with HEMA, but with a narrower focus in terms of studied weapons, and a stronger focus on material accuracy, because why restrict oneself to fencing in a smelly gym while clad in black polyethylene, when one can wear beautiful period doublets and if possible fence in a preserved cobblestone street of a Renaissance town.

   3. Emphasis on technique and equipment

Some people would like to combine as much as possible the practice of the skills and knowledge of historically accurate combat techniques with a high level of material accuracy as well. This can be motivated by technical considerations (the way one moves in combat is influenced by the shape and grip of one's shoes, the pattern and stiffness of one's clothes...), or by the wish to include in their combat practice the enjoyability of the historical immersion which is provided by reenactment but thrown out of the window by HEMA.
  While we've seen above that this is possible to achieve in the context of non-lethal combat, for any other combat scenario this runs into a major safety problem. Even the "second safest" type of combat, which would be for example first-blood duelling (where the death of the opponent is not necessarily desired - in contrast with non-lethal combat where it is explicitly avoided), cannot be practiced with full technical and material accuracy without being highly dangerous: the first drop of blood in a smallsword duel might a scratch on the arm, or a thrust through the lung and heart, and the first drop of blood in a holmgang can be from a shield splinter just breaking the skin, or from a chopped-off leg.
  If we ignore people who willingly face the "ultimate challenge of full-contact combat with sharps" (who are fortunately in limited numbers, and are mostly idiots whose take on material and technical accuracy is appalling anyway - although they admittedly bring in some data about fighting on while injured), the only way to bring back some safety in something which otherwise would be lethal combat is to somehow get rid either of the "lethal" or of the "combat".

The "combat" element can be typically removed by transforming the confrontation into a cooperation, therefore effectively shifting from combat to choreography. The main distinction between such a practice and a typical choreographed fight scene, is that the focus of the choreography is put on the verisimilitude of the moves used, rather than on narration or showmanship. This can take the form of a technical demonstrations (showing to the audience the details of historical combat techniques one by one) or of predetermined combat sequences (which concatenate a number of such techniques). The result can look very close to maximal technical accuracy, but it functions very differently because of the intent and physicality involved (acceleration of weapons, pressure applied in blade contact...). And because of the techniques involved (which are designed to be lethal in a confrontational context), the safety is also inherently not as good as in typical stage fencing.
  The "lethal" element on the other hand can typically be removed by finding a way to fall back to some form of non-lethal combat. Typical solutions involve replacing combat itself by historical forms of combat training, which can take the shape of drills (these can be performed to a extremely high level of accuracy and intensity), or in the form of sparring. The first is not combat at all, but can be a very good representation of some of its aspects, while the second implies all the issues mentioned for non-lethal combat, and in terms of safety vs. accuracy depends on the level of physical damage which was deemed acceptable in a given historical context (guess what: it's always higher than today). In any case, the frequent lack of protection and use of very realistic (sharp or sharp-like) weapons involves serious risk of injury in case of accidental hits.
  An additional difficulty arises from the fact that not all historical context provide sources describing drilling or sparring - or even enough details to accurately reconstruct combat in earnest. As a result, attempts at re-creating combat through a hypothetical non-lethal variant thereof actually run the risk of straying away from the reality of combat: after too much training of "how to fight with these weapons without killing each other", one can forget that the original goal was to understand "how to fight with these weapons in the way they used to kill each other in that given historical context", up to the point where this training becomes its own made-up thing... Not the best when the original goal was to aim for maximal accuracy in all respects.

NOW... what can we tell after all that?

(that's the part where I might start being judgemental, but hopefully not too offensive!)

 

   An attempt at perspectives and conclusion

First, let's remind that when striving for maximal accuracy in re-created combat, there can be different goals, the two main ones being research (understanding how it was done) and outreach (showing how it was done). In these two cases, the priorities are quite different: for the former, functional accuracy is paramount, for the former, it is visual accuracy that matters most.

It can be tempting to conclude that regarding research on historical combat, the highest level of functional accuracy is simply attained by practicing HEMA. Of course I here mean the most research-oriented version of HEMA (and my personal favourite), where historical research on fencing treatises and other sources is at least as important as practice in fencing gear itself ("embodied research" they call it). However, it would be narrow-minded to claim that the reading of books combined with fencing in safety gear, with modern-made training weapons, on the flat ground of a gym wearing modern high-traction shoes brings the ultimate answers on the nature of historical combat. In terms of balance between safety and technical accuracy, it might the best compromise possible for a single practice, but in order to best understand something which can never be directly experienced (various forms of historical and often lethal combat) one should turn to as many sources of information as possible. In that respect, fencing in period costume allows to feel any possible movement restrictions, or evaluate the level of protection available; controlled sparring with sharp weapons gives an idea of how sharp weapons interact with each other and with other implements; group sparring, even if it requires more sacrifice on material accuracy for the sake of safety, brings an experience of how fencing skills can be applied in a skirmish or battle scenario; practicing forms of historical non-lethal combat, when relevant, teach how the people of the time actually prepared themselves for the day lethal combat would happen (that actually often includes the hunt, although it's hard to compare it to other forms of "combat"); cutting and destructive testing with sharp weapons against various forms of targets teaches the biomechanics of the cut in a way no sparring can, and shows how weapons interact with various elements of equipment, armour, or flesh, etc.

This is historical combat research too!

Regarding outreach on historical combat, I would start by stressing that like for any other outreach, it can be good only if the people involved have a cutting edge (no pun intended) knowledge, or at least a very solid one, of the research results in that field. So all the above applies before starting to worry about visual accuracy.
  Outreach typically involves demonstrating elements to the public. There can be a detailed presentation of the equipment and weapons of a given context, but our focus here is on demonstrating combat. This can most simply be done in the form of a technical demonstration: as described above, individual techniques are shown in a controlled fashion (slow speed, moves interrupted before impact...). These can be concatenated to form a choreographed combat demonstration, but in order to be realistic such a choreography must incorporate lethal techniques, near-misses, plausible intent to hit... which makes the entire display quite dangerous, and therefore extremely demanding on the performers in terms of rehearsals to ensure that no mistakes are made. As a result, presenting series of multiple realistic combat demos (to show a wider variety of techniques, styles, fights with different paces, or different weapons) becomes prohibitively demanding, not to mention the option of involving more than two combatants in the demo.
  If we leave aside very large re-creations of historical battles, where the main focus is on manoeuvres, the only option left is then to show freeplay (unscripted combat), while trying to mitigate all our usual issues. A first element which can help with safety at no cost is the mindset: it's a demo anyway, not a competition, so it is probably not necessary to risk everything just to land a hit as hard as possible. Sure, the demonstration will lack a little bit of "grit" in the combat, but then again no one can demonstrate how one can fight on after receiving an injury ("It's just a flesh wound!") anyway... Similarly, banning a few specific techniques during a freeplay demonstration (even if they have been shown in a technical demonstration just before) seems like an acceptable compromise to me. Then comes the question of the type of safety equipment (not armour!) being used.
  The first category, which I find personally totally acceptable, is that of hidden protective gear (typically modern, thin, shock-absorbing elements worn under the clothing - most commonly a groin protector: no one will check!), and, to some extent, "disguised" weapon-like analogues, if realistic enough and suitable in terms of behaviour and durability for the combat display they will be used in (the most common example being spray-painted, flexible, rubber spearheads as a safer substitute to steel). But unless one goes full LARP, these solutions are insufficient, in particular regarding the safety of the facial area.
  The second category is that of pseudo-historical equipment. The aim when incorporating such elements (which are by definition not historical, but are made to look vaguely plausible in a historical context), is either purely visual, to avoid incorporating explicitly anachronistic gear, and/or to retain some of the functional elements of a historically accurate object (for example modifying elements of armour). If the modification is subtle enough that it can fall back into the first category (say you've welded dark, barely visible bars behind the eye-slits of your helmet), fine by me! But in most cases, such pseudo-historical elements are quite off-putting (because they do not blend in as nicely as one would wish into the otherwise historically accurate visual environment), and they can be very misleading for the audience, who might assume that such elements are actually historically accurate, or who might start wondering which elements are accurate and which are made up, and start doubting everything in your demonstration...

Yes, this stuff is ugly, and no, there was never such a thing like Norse leather gauntlets, or visors of perforated plate on 13th century nasal helmets.

And third, there is the category of obviously modern equipment: fencing masks, synthetic training weapons... This time we're talking very off-putting stuff - the presence of such elements totally breaks the feeling of immersion in another time period. Whether that immersion was attained (or expected, or desired) in the first place is another question, but clearly seeing someone putting on a fencing mask and kevlar gloves in a 13th century context won't help with the suspension of disbelief. The main advantages, compared to the previous category, is that there is in principle no comprise made on safety (the best safety gear can be used shamelessly), and no misunderstandings are possible regarding the authenticity of these elements. In a sense, the use of modern safety equipment in plain sight is "more honest" than trying to camouflage them as pseudo-historical gear. But given that material culture is very often much more important (because it's easier to apprehend) than intangible cultural elements, many event organisers will have a hard time accepting such modern gear to be used: the presence of "any modern elements" in most often banned in the organisation rules of historical events, but in practice that does not necessarily exclude the presence of pseudo-historical elements, and, regarding combat, organisers would more readily accept non-realistic combat displays incorporating various amounts of pseudo-historical gear, than realistic combat making use of visible modern safety gear. So that's in practice a difficult debate.

So what is my personal take on all that? As you might have guessed, it's the combination of technical combat demonstrations with maximal material accuracy (for the detailed presentation of arms and armour, even live blades can be used, although that is rarely necessary) with freeplay demonstrations with the use of modern safety elements (basically HEMA gear). It is of course a very biased point of view: I am basically saying that the best thing to do is to do what I do! Of course as mentioned this requires collaboration and understanding from event organisers, but all events feature modern elements: signposts, toilets, or even the visitors themselves! So the main question for me regarding non-historical elements is not that of immersion (does anyone feel like they really travelled to the 17th century when their neighbour in a T-shirt and sunglasses is filming the unfolding rapier duel with their phone?) but of honesty and confusion. That's why some events, rather than encouraging visitors to come in more or less historical clothes, ban that to make a clear distinction between who provides a realistic and verified portrayal of a "historical person" of a given context (i.e., the reenactor) and who doesn't - because the vaguely historical attire of some enthusiastic visitors could be misleading for others. But just like no one would lump together the T-shirt and the doublet, the signpost and the ensign, the sausage booth and the iron cauldrons of the camp kitchen, likewise people are not stupid and will not lump together the fencing mask and the nasal helmet, especially if explanations are provided on what is being presented and why.

That's a promo picture of ours, taken 8 years ago (!) exactly.
Many things were wrong from a material point of view, and from a technical point of view there would be a lot to improve too! But it's all about the concept we had: bringing HEMA into reenactment, showing and explaining accurately not only the weapons but the combat too. And, in all modesty, people liked it a lot.

Speaking about modesty (or lack thereof!), there are two last points that I want to make before wrapping up.

First, whether it is for research or for outreach or for any other purpose, and whether it is for the re-creation of combat or any other challenging practice, modesty is the key to quality. We should always question the quality and relevance of what we are doing, not only in terms of mastery ("I need to practice more to become better at what I do") but even in terms of chosen path ("Before I commit to improving am I even doing the right thing?"). Keeping an open mind, seeing the possibilities brought by different practices, different ideas, different communities, is the best way to keep improving what we do and to avoid being trapped in a bubble which might be much further from what we strive to recreate than what we would like to admit. Some of us have more years of experiences or have won more bouts under given rulesets, but we can all keep improving what we do to help bringing the historical truth back to life.

And second, keep it fun! Many people want to take part in reenactment events (fights included) for the simple enjoyment of it, and many people come to historical events wishing to have fun, and that's all there is to it. Not everyone wants to be educated at any opportunity, and not everyone wants to take the role of teacher - and that's fine. Just like historical movies are mostly made to be entertainment, reenactment is meant to be enjoyable. The main point is, as stated many times: be honest. If the material or technical accuracy is mediocre (for good reasons, as we saw it's not possible to have your cake and eat it too), lay it plainly, tell people that you wear that thing to improve your safety, that you altered the weapon to abide by the rules, that you fight like that to have fun while limiting the number of ER interventions... It's all OK, as long as it's not misleading. That's probably the problem I have with some "historical" movies which claim to depict a given place and era and show absurd things instead, and with buhurt, which bases part of its success on the confusion on the level of historical accuracy of what is presented to the audience. And that's why I enjoy "Chevalier" with the late Heath Ledger much more than "Robin Hood" with the inevitable Russell Crowe, or a troll-ball match more than a buhurt scrum: when the inaccuracies are in plain sight, no one (not even me!) can complain about a lack of historical honestly, because we're in purely for the fun.

But all of that conclusion was, of course, only my personal opinion, and you're free to disagree! I can try to keep the open mind I advocated myself in the case where you'd like to have a debate...

Thank you for staying all the way through if you're reading this last line!
Yours,
  Eiríkr